Tuesday, April 13, 2021

Vray 5.00.44 for Cinema 4D R20/R21/S22/R23 Win


Build 5.00.44

Official release, Hotfix 2

Date - Mar 25, 2021


Improvements


 

  • VolumeGrid Preview Rollout for Cinema 4D - Velocity Streamlines
  • Integrate V-Ray TexRamp texture
  • Support for Cloner object with V-Ray Volume Grid in Cinema 4D


Bug fixes


 

  • Distributed rendering doesn't work correctly when rendering animations
  • Wrong material assignment on objects with dynamic caches
  • HairNextMtl doesn't work with bitmaps assigned to the diffuse color
  • Materials get tiled when scaled even if "tile" setting is disabled in Attributes manager
  • Image sequences are not rendered when used with the Cinema 4D bitmap
  • Cinema 4D noise doesn't work when used in Blend Material
  • Relative file paths do not work for non-texture assets
  • Deformed geometry does not update in animation
  • Motion blur only works for the first rendered frame
  • The Distance texture is not affected by geometry with applied skin deformer
  • Crashes on MacOS systems with more CPU cores
  • Cloning Proxy objects doesn't copy the assigned materials
  • Animated visibility of objects does not work

    Link Vray 5.00.44 for Cinema 4D R20/R21/S22/R23 Win TORRENT File:

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Saviors of Sapphire Wings / Stranger of Sword City Revisited Free Download (v1.0.5)

Saviors of Sapphire Wings / Stranger of Sword City Revisited Free Download PC Game Cracked in Direct Link and Torrent. Saviors of Sapphire Wings / Stranger of Sword City Revisited – In Saviors of Sapphire Wings, a fallen hero is reincarnated 100 years after being defeated by the Overlord of…
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Saviors of Sapphire Wings / Stranger of Sword City Revisited Free Download

Knights, Assemble!: Muster all your might and cunning to confront the forces of the Overlord of Darkness! Assemble your party, develop your own playstyle with traps and tactics, and exploit your enemies’ elemental weaknesses to overcome the most powerful servants of darkness.

Bound by Battle: Lead allies into battle and keep them alive to strengthen your bonds and unlock their true potential. Off the battlefield, have one-on-one conversations with your comrades to discuss their history and outlook on your adventures. The bonds you build with your allies will be the true bulwark against your fight against the Overlord of Darkness!

Hunters of Darkness: Turn the tables on the denizens of evil by setting traps to corner the elusive and dangerous monsters, and defeat them to obtain rare and powerful treasures!

Revisiting Stranger of Sword City: Put your dungeon-delving skills to the test in another thrilling adventure with Stranger of Sword City Revisited! This remaster of the classic RPG comes with additional content, including expanded character creation options, in-game events, and new items and equipment!

Story

Discover a tale of war, darkness, and the power of bonds, coming to the West for the first time! The world is plunged into ruin after Ol=Ohma, the Overlord of Darkness defeats the Knights of the Round, the last bastion of defense for mankind. 100 years later, a fallen hero returns to life and must lead a new generation of heroes to defeat Ol=Ohma’s forces and restore light and hope to the world. Explore dungeons, use traps and combat prowess to defeat powerful monsters, and bond with your allies to unlock their true potential in this RPG gem.

If you enjoyed your adventures in Saviors of Sapphire Wings, you can also dive into the world of Stranger of Sword City Revisited! Brimming with additional content such as expanded character creation options, in-game events, and new items and equipment, this enhanced version of the original dungeon-crawling hit is bundled with Saviors of Sapphire Wings as a bonus game!
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 DEVELOPER: Experience Inc., Codeglue

 PUBLISHER: NIS America, Inc.

 RELEASE DATE: 16 Mar, 2021

 GENRE: RPG, Anime, Nudity

Saviors of Sapphire Wings / Stranger of Sword City Revisited Torrent Download

Saviors of Sapphire Wings / Stranger of Sword City Revisited PC Crack


----------System Requirement----------

 

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual Core 2.0 GHz or faster
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTS 450, AMD Radeon 7750, or newer graphics card
  • Storage: 5 GB available space
  • Additional Notes: Windows 7 not supported; OpenGL

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Quad core 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 550Ti, AMD Radeon 540, or newer graphics card
  • Storage: 5 GB available space
  • Additional Notes: Windows 7 not supported; OpenGL

Link Saviors of Sapphire Wings (v1.0.5) TORRENT File:

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DLupload       Link

DropGalaxy    : Link

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Mediafire        : Link


Link Saviors of Sapphire Wings (v1.0.5) TORRENT Link:

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V-Ray 5 for Rhino, update 1.1 (5.10.02)

 V-Ray Vision:


• The Vision window is once again parented to the host application (Windows only). The temporary workaround positioning the window on top of all other windows (always on top) is removed
• A regression preventing V-Ray Proxy Scene references from being loaded in Vision is fixed
• Rotating a Proxy Mesh or a Cosmos Asset using a scale different than 1 no longer distorts the object
• Very small Proxy Mesh scaling factors no longer cause the mesh to appear incorrectly in Vision
• MacOS: Vision can now be used on macOS 10.14 - Mojave or earlier
• The Tone-mapping Curve option state now persists between sessions
• Navigation controls now work as expected when running Vision through remote desktop
• Scene loading progress bar implemented
• Deleting an object in a heavy scene no longer takes excessive time
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• Geometry scene data loading is optimized making heavy scenes faster to load and view in Vision

• The Proxy Mesh LOD system no longer causes issues when a layered material is used. This improves Vision compatibility with some 3rd-party assets
• The FreeImage library used for loading textures in Vision is replaced with OpenImageIO
• The texture mip-map level variations creation is optimized making it faster to load scenes with many large textures
• Textures containing built-in mip-maps are now loaded in a more optimal way. This applies to textures from the built-in material library and Cosmos
• A number of issues related to .tx texture loading are resolved. Textures will no longer appear vertically flipped or with a black band at the bottom
• The Orbit Navigation mode is improved in various ways. The Vision window size is taken into account when zooming, orbiting and panning to ensure consistency when resizing the app window
• A number of issues causing an incorrect spherical panorama output are resolved

Cosmos Integration:

• Asset download progress indication implemented. See the Asset Editor section for details
• Asset upgrade function implemented. See the Asset Editor section for details
• A number of Cosmos asset issues in Vision are resolved. See the vision section for details

Other Improvements & Bug Fixes:

Installation:

• Chaos License Server updated to version 5.5.3
• Chaos Cloud client application updated to version 1.10.0
• Cosmos client application updated to version 2021.03.15

Asset Editor:

• Cosmos assets Upgrade function implemented. An Upgrade icon appears on the right of the asset name in the outliner when a new version is available on the Cosmos servers. Use it to download the new version and replace the outdated one in the scene
• Cosmos asset status indicator implemented. A small icon appears on the right side of the asset properties header to indicate whether the paths to the textures and other external reference files used by the asset are valid. Hover over the icon for more detailed information
• Cosmos asset download progress is now displayed in the outliner. The progress percentage appears while an asset is being downloaded or upgraded
• Custom camera type user interface implemented. When a non-standard camera type is selected with a script the appropriate UI controls (like FOV and Height) are listed in the Camera settings rollout
• Camera clipping user interface implemented. When the camera clipping is enabled with a script the appropriate UI controls (Clipping Near, Clipping Far) are listed in the Camera settings rollout
• Renaming an environment Bitmap texture no longer changes its Texture Placement mapping to spherical
• An issue preventing VRScan material parameters from being set correctly on load is resolved. Properties like the Coat IOR are derived from the built-in VRScan parameter block and set as soon as the material file is loaded
• Double-clicking on a Light Gen swatch no longer creates two LIGHT_GEN_DOME lights in the project

Integration:

• 3D Preview for Proxy Mesh, Scene and Cosmos assets placement implemented. Importing a Cosmos asset (or a proxy) activates the placement tool and attaches the preview to the mouse cursor
• Image preview is now displayed when a Cosmos asset is dragged over the Rhino window
• The Cloud Batch rendering feature is re-enabled. Use the Cloud button in the V-Ray Batch Window to submit a selection of scenes, views and snapshots together as a batch to the Chaos Cloud. A new web wizard guides through the rest of the process. All the scenes are analysed in advance and potential issues are reported
• The VFB state is preserved when the Current Renderer engine in Rhino changes
• Cosmos assets not containing light sources no longer appear in the VFB’s Light Mix list
• An issue with the WCS (box style) texture mapping used in the Rhino materials is resolved. Scenes containing textures mapped this way no longer crash on render
• The custom orientation of the Rhino Document Sun in the Asset editor is now synchronized with the manual Sun control in Rhino
• The ‘Ctrl + [‘ and ‘Ctrl + ]‘ can now be used by default to toggle the side panels of the V-Ray Frame Buffer (VFB). The VFB is now consistent with the Asset Editor in this regard
• A number of issues with face material assignment combined with default or unnamed materials in Rhino 6 are resolved. The custom material no longer overrides the unnamed ones when rendered or when the object is exported as a Proxy Mesh
• Sun animation from Grasshopper can once again be rendered in the Rhino project
• Duplicating a Plane Clipper in the Asset Editor now makes a copy in Rhino
• An issue causing some Cosmos asset materials to be duplicated after Merge is resolved
• Assigning a Python list object to a V-Ray array parameter using the Python syntax no longer leads to a crash
• Newly created Infinite Plane, Proxies, Cosmos Assets and Lights are now correctly added to the active Rhino layer (instead of the first one in the layers list)
• The Rhino document no longer gets flagged as ‘modified’ after a Save, SaveAs, New, Export or AutoSave command is used
• The ongoing viewport rendering process (VPR) is now correctly interrupted when the current renderer is changed in Rhino
• Importing the ‘rhVRay’ module into ‘RhinoPython’ no longer requires manually adding the V-Ray for Rhino installation directory to Rhino Pyhton's search directories
• Photon mapped caustics from the Sun no longer render incorrectly in specific situations
• Pack Project is no longer allowed before a modified document is saved
• Deleting a material applied to a Fur or Clipper from the Rhino’s material list during interactive rendering no longer leads to a crash
• Materials assigned to individual faces are no longer deleted by the V-Ray Purge function
• Custom camera types (spherical, cylindrical, fish-eye, pinhole, etc.) can now be selected via script. The corresponding camera parameters are automatically displayed in the Asset Editor / Camera rollout
• Custom camera clipping can be enabled via script. The near and far clipping plane options are automatically displayed in the Asset Editor / Camera rollout
• Materials assigned to a Proxy Mesh, Clipper, Fur, etc. are no longer duplicated when imported or pasted in a project containing materials with the same name
• An error is automatically displayed (in the V-Ray Progress window) when a render is initiated and no render node license is available
• Cosmos assets can now be used with Rhino Nature
• An issue preventing Cryptomatte’s Material Name masks from being populated in the rendered image is resolved
• Lighting Analysis render element changes are now automatically updated in the VFB
• Instanced lights are now presented with unique names in the Light Mix UI (when the Individual Lights mode is used). This avoids issues when the Light Mix adjustments are sent To Composite
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V-Ray Core:

• An issue causing a crash when a V-Ray Clipper is cutting specific mesh shapes is resolved
• The way Sphere Light scale transformations affect the light intensity (in the Luminous and Radiant Power modes) is updated. Scaling up a light makes its dimmer to ensure the combined light emission from the surface remains constant. Note that old scenes with scaled Sphere Lights might render differently.

Link V-Ray 5 for Rhino, update 1.1 (5.10.02) Torrent File:

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Monday, April 12, 2021

Ecosystem Free Download (v0.15)

Ecosystem Free Download PC Game Cracked in Direct Link and Torrent. Ecosystem – Grow and modify an ecosystem, with simulated evolution by natural selection creating the lifeforms that inhabit it. All the creatures in the trailer evolved on their… (You can download V-Ray 5 for SketchUp here)

Ecosystem Free Download

Ecosystem isn’t just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited!

Virtual creatures evolve on their own to adapt to an environment you create

At Ecosystem’s heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.

Creatures’ nervous systems evolve along with their bodies

Creature brains are also encoded in DNA and subject to evolution. The neurology of a virtual lifeform is a pipeline computer where, every moment, data from sense organs is passed through a network of neurons and finally contracts a muscle in a specific body part. ( You can download PolyTools3D for 3ds Max 2010 - 2022 here )

Movement is bound by the laws of fishics

To swim, creatures don’t just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles.

Play for thousands of hours and never see the same animal twice!

A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born…


 DEVELOPER: Tom Johnson

 PUBLISHER: Slug Disco Studios

 RELEASE DATE: 16 Mar, 2021

 GENRE: Management, Simulation, Strategy, Casual


Ecosystem Torrent Download

Ecosystem PC Crack


----------System Requirement----------

 

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit or higher
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • Storage: 2 GB available space

Recommended:

  • Requires a 64-bit processor and operating system

Link Ecosystem Free Download (v0.15) TORRENT File:

Up-Load         Link

Mega4up        Link

DropApk        Link    

DLupload       Link

DropGalaxy    : Link

ZippyShare    : Link

Mediafire        : Link


Link Ecosystem Free Download (v0.15) TORRENT Link:

Link 1 - Link 2 - Link 3 - Link 4 - Link 5 - Link 6 - Link 7 - Link 8




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